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Home › Forums › DQ Translations Projects › Dragon Quest 3 (SNES)

How to use the Debug Room code?

cospefogo — Fri, 02/26/2010 - 18:28

Hey guys,

What a wonderful gift from Gods this DQ3 translation, huh?
It is a magnificent incredible job - no doubt! Thank you!

Now, my question - How do I use the code to get into the debug room?
I mean, I know it is a game genie and action replay code, but when I insert
them (in both modes) nothing happens.

What should I expect to happen? Is there a special moment where I get to
the debug room? How to enter it? Should I enter the codes before start
a log quest? Or should I enter the codes and reset the game?

By the way, I am trying to do it using Zsnexbox, the Snes emulator based on
Zsnes for Xbox. It has a very complete system of Action Replay and Game Genie,
but looks like the code present on the TXT file that comes with the translation
is not working correctly. Or then - it is my emulator.

Any ideas?

Cospefogo.

‹ Anyone got this working on the DS? Dragon Quest 3 Patch V1.1 Released ›
  • Dragon Quest 3 (SNES)
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Same here.

Kakashi-sensei — Mon, 03/15/2010 - 23:33

I am also having trouble getting the code to work under Snes9x 1.52 (under Linux).
I have yet to try it under bsnes, but something tells me that the code must need updating...

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Recently learned that the

The Dwaine — Tue, 03/16/2010 - 21:53

Recently learned that the debug code in the readme isn't the correct one. Here are the proper codes.

Game Genie
EEEE-E765
EDEE-E7A5
6DEE-E4B8
6D4B-E40F

Action Replay
C1FFFEFF
C1FFFFF0
6DEEE4B8
C0279980

Action Replay works a-ok for me in ZSNES. For some reason, ZSNES doesn't want to accept the Game Gene codes. You press L to call the menu, but I would recommend starting the game, then imputing the code. It would crash past the into screen on auto load.

Works great and now I'm well on my way to making some awesome maps for ye olde DQ Shrine.

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Cheers mate!

Kakashi-sensei — Thu, 03/25/2010 - 01:42

Cheers mate!

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