I just want to let you know that the female Dealer's appraisals still seem to be buggy. It's a relatively minor issue, but an irritating one.
It seems as though she's accessing a diffferent item description. As an example, she tells me that the Cheater's Guide is good for a game of Pachisi and that the Pachisi Ticket prevents instant death spells. :P For whatever reason, the male Dealer's appraisals seem to be fine.
In addition to Phenixmirage's mentionings, my female Merchant claims that some items (that are female-only) can "only be used by men". For example, the Garter Belt. :/
Also, female Merchant item-appraisals scroll past the end, leaving a blank textbox.
Additionally, she keeps saying that I "will not be able to sell this either." If this is just a typo, I have a suggestion: change it to, "You should not sell this item, either."
With certain equipment, when she gets down to who can equip what, the text is displayed correctly, but other times it shows:
MERCHANT: can equip this. PERSON1, PERSON2, PERSON3, PERSON4.
I'm using placeholders there instead of my characters' names, but you get the idea. Also, the second (or third, in my case) character's name will be cut short if it's longer than the edge of the box — it doesn't get put onto the next line
She mentions that the Golden Crown seems to be cursed — I'd say I agree (as I dislike taking it to the King of Romaly and being forced into being a king/queen for a day), but it doesn't play the familliar 'Cursed' jingle when equipping it, and any Priest will tell you that the equipped character is not cursed. It's also apparently 'only worth gold.'
Unrelated to Phenixmirage's reply, I've also found that when having the Hero of the party in any position besides the lead, the first four letters of the Adventure Log you save will just be black blocks.
In the Monster Pits, when the monster you bet on has been defeated, you can press 'B' to leave the fight — which gives a textbox that flashes by so fast you can't read it unless the text speed is set insanely slow (a problem in a LOT of battle actions, in particular certain Goof-Off weirdnesses). I managed to capture it via Print Screen (with the bottom of the box missing); it says the following:
Also, at the end of the 'personality test' at the beginning, the ruler of all says 'afterall' — 'after all' is two words.
Aaand… purely asthetics here: I, myself, prefer the original localized names for people/places/items/monsters/spells — so, is there any chance someone could do a 'NES-style' patch version? :< I miss my Infernos spell and Metal Slime enemies, and DeJap (or whoever it was) did Famicom-style and NES-style English patches for the SFC Dragon Quest I&II.
I think I also still have the inserts for my NES Dragon Warrior III somewhere if it would make it easier to change things. And this is one change I'd really love to have. D:
Sorry about the horrible compression; as you can (almost) tell, I found out about this weirdness at Dhama, and used it as the example in the video.
As for more typos: when hitting Tactic (which I believe should also be 'TacticS', with an 's' — that's how it was in Dragon Warriors IV and VII, anyway), and then Tidy Items > All > Yes, after it asks, "Will you store all of your unequipped items in the bag?", it displays, "Put away unequipped items?" — that should be a period instead of a question mark. There are a couple of other places where something like that occurs, but I can't remember where…
The 'Starry Ring' should (at least, in my opinion) be 'Meteorite Armband'.
Call me a classicist, but 'Gale' should be 'Infernos' — I've not played any Dragon Quest/Warrior game past VII, but as far as I know, that spell has always been called 'Infernos' (with its more powerful form being 'Infermore').
The 'Iron Helmet' was originally the 'Iron Mask' — I don't know which is technically more accurate, but I like Iron Mask better personally (it breaks the 'everything on your head is a hat/crown/helmet' monotony).
Speaking of crowns, did I mention that the female Merchant says that the Golden Crown is a shield?
Anyway — um. I guess that's about it from me for now. I'll let you know when I've found more.
Edit: oh yeah! During battle, 'Surrounded' and 'Asleep' statuses are garbled, and for anyone with a '7' in their MP value, the bottom half of the seven graphic is missing a pixel during the action sequences.
Surround is just a capital 'W' (possibly followed by a space; difficult to tell), but 'Asleep' is a lower-case 'g' followed by the bottom half of a five.
Edit2: ANOTHER grammatical typo I just remembered: keepers of item shops keep using the 'possessive s' method of pluralizing — for example: 5 of the
Wing of Wyvern's?
At any King/Queen that will save your game, the conversation goes like this:
King: Would you like to save your progress?
(Choose no to see the bug)
King: Would you like me to record your progress? (wait arrow)
King: Would you like to continue your journey?
For some reason, that happens if you say no. I only tested this with the King of Aliahan and the Queen of Isis, but I'm pretty sure it happens for all Kings and Queens that can save your game.
I don't view that as a potential bug or glitch, mostly because, well — you were the one who got cursed looting a dead king's tomb…
As far as I know, it's always been like that (ever since the remakes, anyway, since the NES version never had the extremely-high encounter rate-thing) — but then again, I always USED the Golden Claw; I didn't try to sell it. :)
Second, the bug. Here's how it happened: directly after saving Gupta and his girlfriend and beating Kandar, I cast Outside and Return to go straight to Baharata. That's where I encountered the typo with Gupta. After I got the black pepper, I walked outside of town and cast Return to go straight to Portoga. I went straight to the King and gave him the pepper. Then I immediately turned to the Chancellor and tried to save. I chose slot 3 to save in.
After I chose my slot, the game started dumping text. Stuff like, "Ragnar is paralyzed and cannot move." and, most bizarrely, "Ragnar casts Justin!" (Justin is the name of my hero who is in the second party slot, Ragnar is the name of the soldier in the first slot.) After it did that for a while, it dumped some empty space and then popped up a yes/no choice box. I assumed it was asking me if it was OK to save over the adventure log or whatever, so I said "Yes". It proceeded to play the save music and then went on like normal. I decided it would be best to reset after that, to see whether or not my data had been erased or if it had failed to save, but it seems like it saved properly. (I checked all my stats and equipment and items and such to make sure they were all intact.)
After the reset, I talked to the Chancellor guy again and everything worked fine, which is why I bothered to include all the lengthy "how I made it happen" steps above--I figure it has something to do with the events leading up to the save rather than the Chancellor himself.
Screenshot: http://i196.photobucket.com/albums/aa276/masterinsan0/DQ3rv11PortogaSave...
Ouch. I lost a couple hours worth of play time when I ran across a much more severe version of the save bug (compared to the version detailed by myself and Kizul Emeraldfire). Unlike the first version, which simply dumps some garbage and then proceeds as normal, this version causes the game to go into a loop for a while (30-40 seconds), spewing some of the same garbage text but for a different character. Then it goes crazy, dumping gibberish text, and hangs up. Most likely it's some kind of memory overflow, since right before it locks up the sprites of my party change.
For all of the other bugs I've detailed, I have used bsnes v062 and v063. For this one, however, I used Snes9x v1.51. Because of this I was able to capture a video of the bug in action, which I have uploaded to YouTube here: http://www.youtube.com/watch?v=_cuA93_xJmk.
The steps leading up to this particular version of the bug were as follows:
1. Loaded save. I had saved at Portoga.
2. Walked outside and cast return to Baharata.
3. Made my way toward the Shrine of Dharma (fighting a few battles along the way).
4. Walked into Shrine.
5. Talked to the save guy.
6. Attempted to save into Slot 1.
7. Results are as shown in the video. Game eventually locks up.
I didn't test whether or not this corrupts saves because I didn't want to lose my save. (I ended Snes9x via Task Manager to keep it from dumping SRAM.)
EDIT: I should note that the character the text in my video keeps referencing is not in my party. As far as I know, it's a character in the reserves at the tavern.
EDIT2: I decided to record a more complete video that shows the entire process of replicating the bug. I used bsnes (to make sure it wasn't an emulator-specific issue), and as a result the video lags on occasion. Still, this video shows--from load to lock-up--how the bug occurs. Something I neglected to mention earlier is that when I cast return, I'm on the boat.
Video: http://www.youtube.com/watch?v=TvcRr8uN2sQ
The save bug is actually related to the "names appear as black boxes at the load game screen" bug. See, when you attempt to override a save slot, the king (or whoever) will ask, "(Name), level (x) will be overwritten. Is that okay?" However, if the name on the slot you're overwriting is black boxes, the game will sometimes screw up in varying degrees. On the other hand, if the name on the slot is displaying normally (that is, the first character in that save is the hero and it displays the first four letters of his/her name properly) then saving the game will work just fine. Also, if you're saving to an empty slot, the game will save normally, since it doesn't need to ask to overwrite.
I suppose there's some sort of weird text overflow that occurs when trying to load that black box gibberish as text. I would also suppose that there's a severe bug in the way you guys are storing the extended names. Here's why I think that:
I took a .srm from v1.1 of the patch and loaded it up into the unpatched Japanese version. Slot 1 of this save file had four characters in the party, whose names were "Boy", "Girl", and so on. I don't remember the other two. Loading this game caused all sorts of weird text overflow bugs followed by catastrophic crashes as soon as the King started telling me EXP to the next level, but I sort of expected that.
I created a new game in slot 2 (leaving my old save from the v1.1 patch in slot 1 intact), sped through the intro, and made some characters whose names (since I don't know Japanese) were "....", "[four ellipses]", "----", and "[four of some symbol]". I messed around with them a while and then saved into slot 2. Then I saved into slot 1, overwriting my v1.1 patch save.
Then I decided to do this in reverse. I took the .srm and loaded it back into the v1.1 patched rom. I expected it to catastrophically crash, like the inverse did, but to my surprise it didn't. It did do the text dump associated with the weaker version of the save bug upon loading, however, but once it got a few lines out of its system, it proceeded as normal.
I wandered around a bit before I realized something interesting. My characters' names were different. I expected them to be gibberish, but no! For the most part, they were the old names from the slot 1 save I had overwritten in the unpatched Japanese version! They were in the wrong order, but they were there and intact. Except for the third character, whose name was a set of black boxes (similar to the "names appear as black boxes at load game screen" bug). I then went to go buy this character a club and when the shopkeeper tried to say his name, it did the text overflow thing. That's when it occurred to me to try saving to a slot without a black-boxed name. I put the .srm I've been playing off of back into place and sure enough, saving to a non-black-box slot worked without trouble since the king was able to say the name without encountering the black-box text overflow.
So really, the save bug isn't a save bug at all. It's a text overflow bug related to the improper saving of characters' names when the hero isn't in the leading position. Or so I would guess--I'm no rom hacker.
I did a whole crap-load of experiments on this bug (since it was keeping me from being able to play like I wanted to, without savestates). As a result, I've figured out both how to fix it if you've fallen victim to it and how to avoid it altogether.
****IF YOU'VE BEEN AFFECTED, READ THIS FOR FIXES****
If you're having a problem with the save bug and need to get around it, here's how you can fix it.
0) Choose a slot to write your fixed save to. If you have an open slot or a slot not affected by the black box bug, you can use that one. However, if all 3 of your adventure logs are affected by the black box, you'll have to delete one of them. (Preferably not the one you're trying to preserve.)
WARNING: If the chosen slot is slot 2, slot 1 might get erased next time you load the game! If the chosen slot is slot 3, slot 2 might get erased next time you load the game! The saves seem more likely to get erased if they have the black boxes.
1) Load your affected saved game (i.e. one with the black boxes that has the save bug when you try to save).
2) Make sure the hero is in the lead position. (That is, make sure the hero is in the first slot of the party.)
3) Save to the slot you chose in step 0.
REMEMBER: The cause of the bug is saving over a slot that has black boxes in the name. So don't try to do that.
4) After you've saved, reset the game and hope that none of your saves got corrupted in this process.
****TO AVOID THIS BUG ALTOGETHER****
You have two options: either leave the hero in the first slot at all times, or switch him back to the lead when you want to save the game. Some people might be asking why you'd want to move the hero out of the first slot anyway. In Dragon Quest games (from 2 onward, I think), the chance of a character getting hit is sometimes determined by their position in the party. For the majority of physical attacks, the first character will be the one hit most often. Therefore, it's often beneficial to move a soldier into the first slot, since they have more HP than the hero.
If you're using an emulator, a third option is available: rely on savestates. However, for those people playing on actual hardware (or who want to play as though they were), that's not viable.
Anyway, I hope all of this helps the DQ Translations team fix this in v1.2, and I hope the solutions help people that have fallen victim to this bug.
I just want to let you know
Phenixmirage — Fri, 11/27/2009 - 11:42I just want to let you know that the female Dealer's appraisals still seem to be buggy. It's a relatively minor issue, but an irritating one.
It seems as though she's accessing a diffferent item description. As an example, she tells me that the Cheater's Guide is good for a game of Pachisi and that the Pachisi Ticket prevents instant death spells. :P For whatever reason, the male Dealer's appraisals seem to be fine.
Here's a screenshot: Though I don't know if it'll be very useful
I have several bugs to report
Kizul Emeraldfire — Sun, 03/28/2010 - 19:06I have several bugs to report:
MERCHANT: can equip this. PERSON1, PERSON2, PERSON3, PERSON4.
I'm using placeholders there instead of my characters' names, but you get the idea. Also, the second (or third, in my case) character's name will be cut short if it's longer than the edge of the box — it doesn't get put onto the next line
OH, YOU WILL GO BACK?
THAT'S TOO BAD. COME BACK
AGAIN!<$C2>
( http://img269.imageshack.us/img269/2431/89795603.png )
I think I also still have the inserts for my NES Dragon Warrior III somewhere if it would make it easier to change things. And this is one change I'd really love to have. D:
http://img20.imageshack.us/img20/9564/video18367.mp4
Sorry about the horrible compression; as you can (almost) tell, I found out about this weirdness at Dhama, and used it as the example in the video.
Anyway — um. I guess that's about it from me for now. I'll let you know when I've found more.
Edit: oh yeah! During battle, 'Surrounded' and 'Asleep' statuses are garbled, and for anyone with a '7' in their MP value, the bottom half of the seven graphic is missing a pixel during the action sequences.
Surround is just a capital 'W' (possibly followed by a space; difficult to tell), but 'Asleep' is a lower-case 'g' followed by the bottom half of a five.
Edit2: ANOTHER grammatical typo I just remembered: keepers of item shops keep using the 'possessive s' method of pluralizing — for example:
5 of the
Wing of Wyvern's?
Should be:
5 of the
Wing of Wyverns?
Edit3: I've created a video that showcases several of the bugs/glitches/errors I mentioned in this post; it is located here:
http://www.youtube.com/watch?v=Ft_clyM0ok0
Queen of Isis Typo
masterinsan0 — Sun, 11/29/2009 - 14:50The Queen of Isis has a minor typo in her post-save dialog:
"The it shall be done. Would you like to continue your journey?"
Bug: Changing order messes up Continue screen
masterinsan0 — Sun, 11/29/2009 - 15:09Putting someone other than the hero at the lead of the party causes the name on the Continue Adventure screen to be a black box.
Screenshot:
http://i196.photobucket.com/albums/aa276/masterinsan0/screenshot-2009112...
Typo/Bug: Saying "no" to saving your game
masterinsan0 — Sun, 11/29/2009 - 15:18At any King/Queen that will save your game, the conversation goes like this:
King: Would you like to save your progress?
(Choose no to see the bug)
King: Would you like me to record your progress? (wait arrow)
King: Would you like to continue your journey?
For some reason, that happens if you say no. I only tested this with the King of Aliahan and the Queen of Isis, but I'm pretty sure it happens for all Kings and Queens that can save your game.
Pics of the garbled status text
masterinsan0 — Sun, 11/29/2009 - 17:12Since Kizul Emeraldfire didn't provide images of this, I took it upon myself to capture a couple of screenshots of the garbled statuses.
Sleep:
http://i196.photobucket.com/albums/aa276/masterinsan0/screenshot-2009112...
Surround:
http://i196.photobucket.com/albums/aa276/masterinsan0/screenshot-2009112...
I also grabbed an image of the missing pixel in the digit "7":
http://i196.photobucket.com/albums/aa276/masterinsan0/screenshot-2009112...
Typo: Hard Heart says it raises Attack
masterinsan0 — Sat, 12/05/2009 - 19:35The Hard Heart accessory says it raises Attack by 10 when really it raises Stamina by 10.
Screenshot:
http://i196.photobucket.com/albums/aa276/masterinsan0/screenshot-2009120...
found a bug
soulscape — Mon, 02/08/2010 - 21:35Once i get golden claw (hidden weapon from pyramid), whole game crashes (like field map black out, missing woods or tiles)
That reminds me...
needsleepnow — Tue, 02/09/2010 - 11:44After receiving the golden claw from the pyramid...the encounter rate goes insane (i know that's how it's supposed to be)
After leaving the pyramid and selling the claw, the encounter rate in the pyramid is still at the same freakishly-high level.
I don't ever recall that in the NES version...therefore I think that can be classified as a potential bug >_>
I don't view that as a
Kizul Emeraldfire — Sun, 03/28/2010 - 12:30I don't view that as a potential bug or glitch, mostly because, well — you were the one who got cursed looting a dead king's tomb…
As far as I know, it's always been like that (ever since the remakes, anyway, since the NES version never had the extremely-high encounter rate-thing) — but then again, I always USED the Golden Claw; I didn't try to sell it. :)
Ran across a couple more bugs
masterinsan0 — Tue, 03/30/2010 - 16:17I came across a typo and a rather odd bug right after doing the black pepper quest to get the boat.
First, the typo. The spacing in Gupta's "thank you" speech when you get the pepper from him is a little off.
Screenshot: http://i196.photobucket.com/albums/aa276/masterinsan0/DQ3rv11GuptaSpacin...
Second, the bug. Here's how it happened: directly after saving Gupta and his girlfriend and beating Kandar, I cast Outside and Return to go straight to Baharata. That's where I encountered the typo with Gupta. After I got the black pepper, I walked outside of town and cast Return to go straight to Portoga. I went straight to the King and gave him the pepper. Then I immediately turned to the Chancellor and tried to save. I chose slot 3 to save in.
After I chose my slot, the game started dumping text. Stuff like, "Ragnar is paralyzed and cannot move." and, most bizarrely, "Ragnar casts Justin!" (Justin is the name of my hero who is in the second party slot, Ragnar is the name of the soldier in the first slot.) After it did that for a while, it dumped some empty space and then popped up a yes/no choice box. I assumed it was asking me if it was OK to save over the adventure log or whatever, so I said "Yes". It proceeded to play the save music and then went on like normal. I decided it would be best to reset after that, to see whether or not my data had been erased or if it had failed to save, but it seems like it saved properly. (I checked all my stats and equipment and items and such to make sure they were all intact.)
After the reset, I talked to the Chancellor guy again and everything worked fine, which is why I bothered to include all the lengthy "how I made it happen" steps above--I figure it has something to do with the events leading up to the save rather than the Chancellor himself.
Screenshot: http://i196.photobucket.com/albums/aa276/masterinsan0/DQ3rv11PortogaSave...
Much worse version of save bug
masterinsan0 — Sun, 04/11/2010 - 16:35Ouch. I lost a couple hours worth of play time when I ran across a much more severe version of the save bug (compared to the version detailed by myself and Kizul Emeraldfire). Unlike the first version, which simply dumps some garbage and then proceeds as normal, this version causes the game to go into a loop for a while (30-40 seconds), spewing some of the same garbage text but for a different character. Then it goes crazy, dumping gibberish text, and hangs up. Most likely it's some kind of memory overflow, since right before it locks up the sprites of my party change.
For all of the other bugs I've detailed, I have used bsnes v062 and v063. For this one, however, I used Snes9x v1.51. Because of this I was able to capture a video of the bug in action, which I have uploaded to YouTube here: http://www.youtube.com/watch?v=_cuA93_xJmk.
The steps leading up to this particular version of the bug were as follows:
1. Loaded save. I had saved at Portoga.
2. Walked outside and cast return to Baharata.
3. Made my way toward the Shrine of Dharma (fighting a few battles along the way).
4. Walked into Shrine.
5. Talked to the save guy.
6. Attempted to save into Slot 1.
7. Results are as shown in the video. Game eventually locks up.
I didn't test whether or not this corrupts saves because I didn't want to lose my save. (I ended Snes9x via Task Manager to keep it from dumping SRAM.)
EDIT: I should note that the character the text in my video keeps referencing is not in my party. As far as I know, it's a character in the reserves at the tavern.
EDIT2: I decided to record a more complete video that shows the entire process of replicating the bug. I used bsnes (to make sure it wasn't an emulator-specific issue), and as a result the video lags on occasion. Still, this video shows--from load to lock-up--how the bug occurs. Something I neglected to mention earlier is that when I cast return, I'm on the boat.
Video: http://www.youtube.com/watch?v=TvcRr8uN2sQ
I figured out the save bug!
masterinsan0 — Tue, 05/04/2010 - 11:03The save bug is actually related to the "names appear as black boxes at the load game screen" bug. See, when you attempt to override a save slot, the king (or whoever) will ask, "(Name), level (x) will be overwritten. Is that okay?" However, if the name on the slot you're overwriting is black boxes, the game will sometimes screw up in varying degrees. On the other hand, if the name on the slot is displaying normally (that is, the first character in that save is the hero and it displays the first four letters of his/her name properly) then saving the game will work just fine. Also, if you're saving to an empty slot, the game will save normally, since it doesn't need to ask to overwrite.
I suppose there's some sort of weird text overflow that occurs when trying to load that black box gibberish as text. I would also suppose that there's a severe bug in the way you guys are storing the extended names. Here's why I think that:
I took a .srm from v1.1 of the patch and loaded it up into the unpatched Japanese version. Slot 1 of this save file had four characters in the party, whose names were "Boy", "Girl", and so on. I don't remember the other two. Loading this game caused all sorts of weird text overflow bugs followed by catastrophic crashes as soon as the King started telling me EXP to the next level, but I sort of expected that.
I created a new game in slot 2 (leaving my old save from the v1.1 patch in slot 1 intact), sped through the intro, and made some characters whose names (since I don't know Japanese) were "....", "[four ellipses]", "----", and "[four of some symbol]". I messed around with them a while and then saved into slot 2. Then I saved into slot 1, overwriting my v1.1 patch save.
Then I decided to do this in reverse. I took the .srm and loaded it back into the v1.1 patched rom. I expected it to catastrophically crash, like the inverse did, but to my surprise it didn't. It did do the text dump associated with the weaker version of the save bug upon loading, however, but once it got a few lines out of its system, it proceeded as normal.
I wandered around a bit before I realized something interesting. My characters' names were different. I expected them to be gibberish, but no! For the most part, they were the old names from the slot 1 save I had overwritten in the unpatched Japanese version! They were in the wrong order, but they were there and intact. Except for the third character, whose name was a set of black boxes (similar to the "names appear as black boxes at load game screen" bug). I then went to go buy this character a club and when the shopkeeper tried to say his name, it did the text overflow thing. That's when it occurred to me to try saving to a slot without a black-boxed name. I put the .srm I've been playing off of back into place and sure enough, saving to a non-black-box slot worked without trouble since the king was able to say the name without encountering the black-box text overflow.
So really, the save bug isn't a save bug at all. It's a text overflow bug related to the improper saving of characters' names when the hero isn't in the leading position. Or so I would guess--I'm no rom hacker.
I did a whole crap-load of experiments on this bug (since it was keeping me from being able to play like I wanted to, without savestates). As a result, I've figured out both how to fix it if you've fallen victim to it and how to avoid it altogether.
****IF YOU'VE BEEN AFFECTED, READ THIS FOR FIXES****
If you're having a problem with the save bug and need to get around it, here's how you can fix it.
0) Choose a slot to write your fixed save to. If you have an open slot or a slot not affected by the black box bug, you can use that one. However, if all 3 of your adventure logs are affected by the black box, you'll have to delete one of them. (Preferably not the one you're trying to preserve.)
WARNING: If the chosen slot is slot 2, slot 1 might get erased next time you load the game! If the chosen slot is slot 3, slot 2 might get erased next time you load the game! The saves seem more likely to get erased if they have the black boxes.
1) Load your affected saved game (i.e. one with the black boxes that has the save bug when you try to save).
2) Make sure the hero is in the lead position. (That is, make sure the hero is in the first slot of the party.)
3) Save to the slot you chose in step 0.
REMEMBER: The cause of the bug is saving over a slot that has black boxes in the name. So don't try to do that.
4) After you've saved, reset the game and hope that none of your saves got corrupted in this process.
****TO AVOID THIS BUG ALTOGETHER****
You have two options: either leave the hero in the first slot at all times, or switch him back to the lead when you want to save the game. Some people might be asking why you'd want to move the hero out of the first slot anyway. In Dragon Quest games (from 2 onward, I think), the chance of a character getting hit is sometimes determined by their position in the party. For the majority of physical attacks, the first character will be the one hit most often. Therefore, it's often beneficial to move a soldier into the first slot, since they have more HP than the hero.
If you're using an emulator, a third option is available: rely on savestates. However, for those people playing on actual hardware (or who want to play as though they were), that's not viable.
Anyway, I hope all of this helps the DQ Translations team fix this in v1.2, and I hope the solutions help people that have fallen victim to this bug.
Location name bug
Reiska — Thu, 04/15/2010 - 21:22When I cast Return after having visited Soo Village, there's a blank entry on the location list. Choosing it returns there.
The bug is simply the lack of name: http://i64.photobucket.com/albums/h165/snowduck/dq3j-20100415-191806.png